Development of User-Friendly Courseware: A Case Study with Inventory Management

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Date

1995-05

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Publisher

Addis Ababa University

Abstract

These days, the uselimplementation of computer in education is becoming increasingly attractive. There is now a general understanding among workers in this area that the application of computers in education can be categorized as TUTOR (CAl), TOOL and TUTEE . The TUTOR application (which is the subject of concern here) in particular, relates to the use of computers as educational delivery systems where as the TOOL and TUTEE applications refers to the use of computer for performing certain tasks and for programming respectively . A typical CAl/TUTOR system consists of a COURSEWARE (a specially designed software for classroom instructional use), along with the hardware and system software required to run such software. As with any other software, courseware development requires analysis of the requirements first, in particular, answer to such basic questions as When to use a courseware? how to design ( develop) a user friendly courseware and what factors to consider in the design of such a courseware. This study attempts to address these questions by way of demonstrating the design and development of a user friendly courseware using the available resources at SISA. A literature survey of definitions, types and design considerations of a courseware along with the main reasons behind the use and current development trends is presented. Among the development models suggested for the use in developing a courseware, the ISD model is described in great detail. The design and development of a microcomputer based prototype courseware: Inventory Management Courseware (IMC), using the ISD model and turbo vision programming language on the basis of a course under offering at the Addis Ababa Commercial College-Addis Ababa-Ethiopia (work place of the worker) is described at length. The result of the study indicates: 1. Use of ISD model together with other tools and techniques lead to the development of a user friendly courseware within a reasonable period of time . 2. The possibility/feasibility of using high level programming languages such as Turbo Vision to develop an acceptable qual ity courseware even in the absence of specialized authoring software. 3. The team approach of designing a courseware, as it facilitate representing of different expert opinions, exchanging of ideas and identification of problem areas that might be missed otherwise results in producing a better quality courseware than individual based approach.

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Keywords

Development of User-Friendly Courseware

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