Digital Playing: A Study on The Popularity of Digital Video Play Station Games Amongest Ethiopian Children in Addis Ababa
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Date
2008-07
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Addis Ababa University
Abstract
In the midst of the dissemination of digital electronic games particularly Play Station Video
games in Ethiopia since the turn of the millennium Ethiopian children have been able to
be exposed to different kinds of digital video games. A noteworthy part of this Ethiopian
children are from lower-class section in Addis Ababa who are exposed and attracted to the
Play Station Video games produced by the time leading manufacturer of video games, the
Japanese owned which is based in America ,Sony Company. Digital Playing : An Investigation
into Popularity of Play Station Video Games amongst Ethiopian Children in Addis Ababa attempts
to explore how the specified children in Addis Ababa, in the midst of their everyday lived
reality, make meaning out of the Play Station games contents and its technology that are
produced in another setting. The study, by using focus group interviews and in-depth
individual interviews, explores how Ethiopian lower-class children make sense out of digital
video game contents and technology as represented by Play Station video games in the
context of their everyday life.
The findings of the research demonstrate that Play Station video games have a significant
role to play in the Convergence and Hybridizations of cultures between the global and the
local. The convoluted responses of respondents reveal that there are differences in the level
of play, as well as genre preference. For most of the children technology and cultures are
most highly integrated .These enjoy multiple pleasures from the gaming experience
including mastery of game-based computer related skills and competition. Some of the
children play in order to cope with their real lives. These children reported taking pleasures
in controlling the gaming environment or alternatively that games provide a needed
distraction from the pleasure of their daily lives. Finally, some non-gamer female children
who participated in the study expressed strong criticisms about game playing and gaming
cultures. For female children, Play Station games are a west of time .However; female
children who are gamers technology, gender and culture are mostly integrated .These
children enjoy multiple pleasures as male children do in the research.
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Keywords
Digital Video Play