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Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1878

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dc.contributor.advisorDr.Oyvind Oklanden_US
dc.contributor.advisorDr.Mohammed Hassenen_US
dc.contributor.authorENDALKACHEW, H/MICHAEL-
dc.date.accessioned2008-12-26T13:52:59Z-
dc.date.available2008-12-26T13:52:59Z-
dc.date.copyright2008-07-
dc.date.issued2008-12-26T13:52:59Z-
dc.identifier.urihttp://hdl.handle.net/123456789/1879-
dc.descriptionA THESIS SUBMITTED TO THE SCHOOL OF GRADUATE STUDIES OF ADDIS ABABA UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN JOURNALISM AND COMMUNICATIONen_US
dc.description.abstractIn the midst of the dissemination of digital electronic games particularly Play Station Video games in Ethiopia since the turn of the millennium Ethiopian children have been able to be exposed to different kinds of digital video games. A noteworthy part of this Ethiopian children are from lower-class section in Addis Ababa who are exposed and attracted to the Play Station Video games produced by the time leading manufacturer of video games, the Japanese owned which is based in America ,Sony Company. Digital Playing : An Investigation into Popularity of Play Station Video Games amongst Ethiopian Children in Addis Ababa attempts to explore how the specified children in Addis Ababa, in the midst of their everyday lived reality, make meaning out of the Play Station games contents and its technology that are produced in another setting. The study, by using focus group interviews and in-depth individual interviews, explores how Ethiopian lower-class children make sense out of digital video game contents and technology as represented by Play Station video games in the context of their everyday life. The findings of the research demonstrate that Play Station video games have a significant role to play in the Convergence and Hybridizations of cultures between the global and the local. The convoluted responses of respondents reveal that there are differences in the level of play, as well as genre preference. For most of the children technology and cultures are most highly integrated .These enjoy multiple pleasures from the gaming experience including mastery of game-based computer related skills and competition. Some of the children play in order to cope with their real lives. These children reported taking pleasures in controlling the gaming environment or alternatively that games provide a needed distraction from the pleasure of their daily lives. Finally, some non-gamer female children who participated in the study expressed strong criticisms about game playing and gaming cultures. For female children, Play Station games are a west of time .However; female children who are gamers technology, gender and culture are mostly integrated .These children enjoy multiple pleasures as male children do in the research.en_US
dc.language.isoen_USen_US
dc.publisher.publisherAddis Ababa Universityen_US
dc.titleDIGITAL PLAYING: A STUDY ON THE POPULARITY OF DIGITAL VIDEO PLAY STATION GAMES AMONGEST ETHIOPIAN CHILDREN IN ADDIS ABABAen_US
dc.typeThesisen_US
Appears in:Thesis - Journalism and Communication
Thesis - Journalism and Communication

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